The whole AWP
network. For
sale.
Not a plugin pack — the entire running network. Four configured Counter-Strike 2 AWP servers, 19 first-party CounterStrikeSharp plugins, a full Next.js community website, one MariaDB database and every deploy script. Built, tested, documented, and handed over so you can run it yourself.
Four servers, one network
Every server runs the same plugin suite and shares one database, one economy, one set of ranks and one skinchanger. A player's progress follows them across all four.
LEGO
The classic block map — the network's home server.
LEGO CS:GO
The CS:GO-era LEGO layout for the veterans.
MINECRAFT
Blocky Minecraft-styled AWP arena.
SHOOTOUT
Tight, fast shootout map for pure aim duels.
Maps load as signed Steam Workshop addons via MultiAddonManager. Servers auto-update the CS2 build on launch, hibernate when empty, and the whole set fits on an 8 GB box.
Three steps. All on Discord.
There is no cart and no auto-download. Every sale is a direct hand-over so you get a working network, not a zip you have to reverse-engineer.
Add me on Discord
Send a friend request to the username below, or DM if we already share a server.
Tell me about your community
Player count, what you run today, what you want. I'll show the network live and quote you.
Pay & hand-over
Full source, the database schema, the deploy scripts and documentation. I walk you through the first boot.
gon.lyxx
Everything an AWP network needs, wired together
AWP-only ruleset
Loadout enforcement, round flow, spawn protection, team balance, bots + anti-AFK, 1v1 spotlight, special rounds (low-grav, deagle, one-HP…), custom victory messages.
XP, ranks & prestige
Configurable level curve and rank tiers, prestige, achievements, level rewards, per-map stats, a scoreboard rank tag, XP anti-abuse caps.
Credits, done right
Single-writer balance, an append-only idempotent ledger, trick-shot bonuses, a clean one-line kill feed, and an end-of-round point summary.
Skinchanger & effects
Server-side weapon finishes, knives, gloves and a 10-slot medal showcase. Beam movement trails plus kill / spawn / MVP effects. VAC-safe — no client files touched.
Admin + anti-cheat
Reports, player flags, ban/mute v2, a web admin panel with RBAC, live observability, and a first-party server-side anti-cheat that flags spinbot / aim-snap / reaction / HS-streak for review.
The community site
Next.js 14: live server status, the web skinchanger, metric leaderboards, daily/weekly missions, achievements, a shop, VIP/Premium, rich player profiles, Steam OpenID login.
Engineered, not vibe-coded
The plugins share one library: a write-behind player cache — one SELECT per session, batched flushes, zero per-tick SQL — an idempotent credit ledger, and a service locator so each plugin degrades gracefully when the database is down. Config is a single JSON tree. Every schema change is an additive, re-runnable migration.
The website talks to the same MariaDB through a swappable data source, with a signed-token bridge to the game servers. RBAC and schema validation on every admin route. It runs four servers on an 8 GB box.
- Core / lifecycle
- Shared DB library
- SDK / contracts
- Gameplay
- Progression
- Economy
- Killstreak
- Chat + tags
- VIP
- Movement / BHOP
- Maps / RTV
- Menu + Discord
- Effects / trails
- Skinchanger
- Admin
- Web-admin bridge
- Anti-cheat
- Owner assist tools
- Cosmetics *
- Licensing gate *
* included in the source; not deployed on the reference network.
FAQ
What exactly do I get?
The four server configs, the full plugin source, the shared library, the community website, the database schema and migrations, the deploy / build / backup scripts, and the docs. Enough to run the whole network yourself.
Can I see it running first?
Yes. Add me on Discord and I'll show you the live servers and the website before you pay anything.
Is it pay-to-win?
No. VIP and paid cosmetics are stat multipliers and visuals only — never an in-round advantage.
Do I get support?
The hand-over includes a walk-through of the first boot. Ongoing support is a conversation.
What about the bundled third-party plugins?
WeaponPaints / MenuManager and similar are only used for local testing and keep their own licenses. The AwpLego.* suite is first-party.